To review chase and greedy kill mistakes in League of Legends, rewind 10–15 seconds after a won skirmish, mark where your team should have stopped, and check whether the kill converted into an objective or cost Flash, shutdown gold, and tempo — then Coach Me that loss on thatswhy.gg and turn the Recurring Habit into one queue rule. Fight selection tells you whether to take the fight. Chase discipline tells you when to stop. The fog invoice is how won skirmishes become lost dragons.
| Situation | What A Good Stop Looks Like | Common Mistake | Queue Rule Fix |
|---|---|---|---|
| After a won skirmish | Take tower, crab, or reset with numbers advantage | Chasing into fog for one more kill | Stop chase at river without vision |
| Fed with shutdown up | Recall on item spike or group for objective | Flash forward for 300 gold and die | Recall at 1,400 gold with bounty up |
| Objective timer live | Group and set up 90 seconds before spawn | Side lane fight for one kill | No chase with dragon or Baron under 90 seconds |
| 3v2 numbers advantage | Convert numbers into objective or tower | Three players chase one low target | Stop at kill and take nearest objective |
| Pattern | What It Looks Like | What You Usually Lose | Queue Rule Fix |
|---|---|---|---|
| Fog chase after won fight | Follow low enemy past river into brush | Next objective and teamfight tempo | Stop chase at river without vision |
| Greedy kill with shutdown up | Flash for kill instead of recalling on spike | Shutdown gold and item timing | Recall at 1,400 gold with bounty up |
| 1-for-1 when you had numbers | Whole team chases one low target | Advantage and map control | Stop at kill and take dragon or tower |
| Vague Goal | Specific Queue Rule |
|---|---|
| Stop throwing | Stop chase at river without vision |
| Be less greedy | Recall at 1,400 gold with bounty up |
| Convert leads | Take dragon after the pick instead of chasing into fog |
| Play for objectives | No side lane fight with dragon under 90 seconds |
Frequently Asked Questions
- How do I know if a death was a chase mistake or a positioning mistake?
Chase mistakes happen after the fight was already won or the enemy was low — you kept clicking past river, into fog, or under tower. Positioning mistakes are where you stood when the fight started. Review the 10 seconds after the first kill for chase.
- What is the most common chase mistake in solo queue?
Following a low enemy past river or into fog after a won skirmish, with the next objective timer live and no vision on the collapse. The stop line is usually the edge of vision — not their fountain.
- Should I always stop chasing after getting a pick?
Stop when the kill does not convert into an objective, tower, or safe reset — or when you trade Flash, shutdown safety, or numbers for one more target. Taking dragon or recalling often beats securing the last 100 HP.
- How do greedy kills relate to shutdown bounty mistakes?
Greedy kills often donate shutdown gold: you chase a low target while fed instead of recalling on item spike, die, and pay 500+ gold. Check the back timer and bounty on the scoreboard before you commit to one more fight.
- How does thatswhy.gg help me review chase mistakes?
Search your Riot ID, Coach Me the game where the lead disappeared, and read the Recurring Habit. Turn it into one binary rule — stop chase at river without vision, or recall at 1,400 gold with bounty up. After five analyzed SR losses, Why Am I Losing? shows the throw pattern; We’ve Seen This flags the next fog chase. Excuse Me, Coach? if the fork was dragon vs the 100 HP.
