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How To Climb: Ocean Puddle Is The Way

Climbing faster in League of Legends usually means shrinking to one to three core champions and learning matchup limits deeply — not chasing stats-site counters you cannot execute. Small pools free attention for waves, objectives, and map timing. Coach Me on thatswhy.gg is also cleaner when the champion stays still long enough for a Recurring Habit to mean something.

Ocean Vs. Puddle
ApproachWhat You GetWhat You Lose
Ocean (wide pool, stats-site counters)Occasional “good” draft on paperReset matchup knowledge every game; noisy Coach Me reviews
Puddle (1–3 cores + one fallback)The 5% edges: timers, all-in thresholds, wave trapsYou will not have a theoretical answer to every lock-in
Puddle + Coach Me on your mainsA Recurring Habit that is actually yoursStill have to queue the rule — mastery is reps, not a report

Frequently Asked Questions

How many champions should I play to climb?

One to three core champions plus at most one fallback for bans or bad drafts. The puddle climbs. The ocean looks impressive in champ select.

Is counter-picking worth it in solo queue?

Only if you can execute the pick. Comfort with mastery beats a theoretical counter. You brought a win-rate graph to a fistfight if you first-timed the “counter.”

Why does a small pool help review?

Consistent champions make it easier to separate matchup mistakes from real habits. Coach Me, We’ve Seen This, and Why Am I Losing? all get louder when you are not swapping kits every game.

How should I use thatswhy.gg with a small champion pool?

Search your Riot ID and Coach Me your mains — not the one-off pocket pick. Read the Recurring Habit. On Coach, We’ve Seen This flags the same death on the same champ. Five analyzed SR losses unlock Why Am I Losing? Excuse Me, Coach? if you still think the matchup is “unplayable.”

Discussion

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